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16
votes
Fixed

Prefab Variant Instance's Component Positions in the Inspector are incon...

Scene Management

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Jun 24, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.2.0a1, 2019.2.0b6, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene1" Scene in the attached "ComponentPositionDidntPropagate.zip" Project 2. Double click "Ca... Read more

21
votes
By Design

The new WWW.bytesDownloaded feature completely freezes Unity

Networking

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Oct 31, 2013

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Version/s: 4.3.0f1

Reproduced on 4.3.0f2 The new WWW.bytesDownloaded feature completely freezes Unity until the download completes. This feature was ... Read more

14
votes
Won't Fix

[Worker thread] Unity Editor freezes when trying to close it after calli...

Scene Hierarchy

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Oct 16, 2016

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Version/s: 5.4.2f1

Steps to reproduce: 1. Download and open the attached project 2. Open scene "TestScene" 3. Hit play 4. Hit play again to stop 5. Att... Read more

13
votes
Fixed

[SerializeReference] Crash when using SerializeReference with preloaded ...

Asset - Importers

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Nov 01, 2019

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Version/s: 2019.3, 2019.3.0b8

1) Pull attached changeset 2) Build a standalone player, windows x64 was tested locally. 3) Launch player, crash! Read more

15
votes
Duplicate

[iOS] Memory leak in GetPixels and GetPixels32

iOS

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Feb 26, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Open & deploy the attached project to iOS. 2. After run transfer the debug session to instruments profiler. 3. Obs... Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

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Jul 06, 2015

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Version/s:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more

27
votes
Fixed

!dest.m_MultiFrameGUIState.m_NamedKeyControlList when pressing any key

Input

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May 19, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - import the project attached - open the scene cheat-menu - press play and start typing on the keyboard - noti... Read more

12
votes
Fixed

"Assertion failed on expression: 'pred(*previous, *i)' " is thrown on ad...

Progressive Lightmapper

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Jan 13, 2020

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Version/s: 2019.3.0f3, 2020.1.0a1

Assertion failed on expression: 'pred(*previous, *i)' is thrown when a new scene is added additively to an existing baked scene havi... Read more

20
votes
Won't Fix

[NavMesh] RuntimeNavMeshBuilder: Source mesh Combined Mesh does not allo...

AI Navigation

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Dec 09, 2017

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Version/s: 2017.1.0p4

Only reproducible with runtime navmesh components from https://github.com/Unity-Technologies/NavMeshComponents. Steps to reproduce: ... Read more

38
votes
Duplicate

[Light Probes] Light Probes ignore ambient light when not in shadow

Progressive Lightmapper

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Feb 05, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1) Open attached project "Probes Issue" 2) Wait for baking to complete --- Notice that light probes have an almo... Read more