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Awake of NetworkBehaviour is not called at launch in standalone build, b...
In Editor, Awake and Start functions are called as follows: Awake in Networked object, Awake in local object, Start in local object,... Read more
[Tree] [URP] Pink shaders appear near camera when using billboard renderer
Reproduction steps: 1. Download and open attached "URPbugs" project 2. Open "U_FB_SO" scene 3. Enter Play mode Expected result: Nea... Read more
BackBuffer alpha channel is always set to 1 on android devices
Alpha channel BackBuffer is always set to one on android devices from Unity 4.3 Read more
Active Constraints number spikes inside profiler when Rigidbodies are ro...
Reproduction steps: 1. Open the stripped project inside "1122594_repro.zip" 2. Open the Profiler window together with Physics catego... Read more
When opening MonoDevelop, 2 instances of one script are opened
To reproduce: 1. Open attached project. It contains two scripts 2. Open both of these scripts in monodevelop 3. Try to open either o... Read more
4.5 version pdb2mdb.exe missing few dlls
There is missing few dll`s in "(Your Unity)\Editor\Data\MonoBleedingEdge\lib\mono" that is required by pdb2mdb.exe. It used to work ... Read more
[Image] Image with Source Image set to 'None' uses the same texture as o...
Steps to reproduce: 1. Create a new project and import the attached package 2. Open 'ImageSourceNoneBug' scene (Assets/StaticAssets... Read more
RenderTextures do not include Canvas (UI) elements
How to reproduce: 1. Open the attached project 2. Open and play Main scene 3. Notice that where was white screen, screenshot appeare... Read more
Enabling gyroscope on Samsung Note 3 adds big cpu overhead
With gyroscope disabled, the CPU overhead is 4-7 ms. With gyroscope enabled the CPU overhead jumps to 20-30 ms with occasional spike... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture