Search Issue Tracker
Fixed in 2017.1.0f3
Votes
13
Found in
5.6.0f2
Issue ID
896198
Regression
Yes
Anchor Preset labels are shown "custom/custom" in all selected Anchor Presets cases
Reproduction steps:
1. Open the attached project;
2. Open the scene "AnchorPresetTesteScene";
3. Click Canvas -> Panel;
4. Change Anchor Preset and observe the label;
Actual result: the label always shows that is custom/custom Anchor Preset (actualResult.jpg).
Expected result: the label should show correct Anchor Preset which is set (expectedResult.jpg).
Note: the wrong Anchor Preset labels are shown with all UI objects.
Reproduced with: 5.6.0b1, 5.6.0f3, 2017.1.0a6
Not reproducible with: 5.5.3f1, 5.6.0a1
Regression introduced in 5.6.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player
Add comment