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Fixed in 2020.2
Votes
15
Found in
5.6.1f1
2017.4
2018.4
2019.2
2019.3
2020.1
Issue ID
912244
Regression
No
[WebGL] Audio sources are not looping when played using PlayScheduled
How to reproduce:
1. Open the attached project ("case_1199920-Unity-bugs.zip")
2. Open the repro scene ("WebGLPlayScheduledLoopBug")
3. Enter the Play Mode
4. Confirm that the audio sample is looping without issues
5. Exit Play Mode
6. Make a WebGL build and run it
Expected results: The audio sample is looping the same way as in the Editor
Actual results: The audio sample plays only once and does not loop
Reproducible with: 2017.4.36f1, 2018.4.15f1, 2019.2.17f1, 2019.3.0f4, 2020.1.0a18
-
Elringus
Jul 26, 2020 20:27
Are there plans to backport the fix to Unity 2019.4 LTS?
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DocQuantum
Feb 19, 2020 05:01
Exists in 2019.3.1f1
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deeprest
Nov 20, 2019 16:22
This is a CURRENT BUG. 2019.2.6f1
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bcain
Aug 23, 2019 20:50
Hi, I have also reproduced the bug on 2019.2.1f. I start the audioSource with .playDelayed. Have checked loop and also set it in code, and it still doesn't loop.
-
fbittner
May 05, 2019 14:22
Reproduced on 2019.1.0f2
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a16