Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
763166
Regression
Yes
[Deferred][Linear] White artefacts on terrain where different textures combine
How to reproduce:
1. Open the attached project "TestTerrainIssue.zip"
2. Open CampSite scene
3. Select FirePit from hierarchy (MapObject->FirePit) and navigate close to it in the scene view
4. Notice some white artefacts on terrain
5. Go to Player settings (Edit-> Project Settings -> Player)
6. Change Deferred Rendering path to Forward or Linear Color space to Gamma
7. Notice that white artefacts disappear
Not reproducible: 5.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Add comment