Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
764994
Regression
Yes
[GI] Reflection Probe set to "Realtime" causes Unity to crash when object using shader with GrabPass is present.
Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing GrabPass.
Repro Steps:
1. Open GrabPassScene from attached project.
2. Select Reflection Probe in the hierarchy.
3. Change its type to "Realtime".
4. Unity crashes.
Expected outcome: No crash.
Notes:
- Regression: works in 5.3.1f1, crashes 5.4.0b1-3, possibly the alphas.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment