Search Issue Tracker

0
votes
Duplicate

NetworkLobbyManager changes the scene as soon as one player is readyToBegin

Networking

-

Dec 09, 2015

-

Version/s: 5.3.0f4

Repro steps:1) Open the attached project and build it2) Run two instances of the build3) On one build host a multiplayer match, with... Read more

0
votes
Fixed

[UnityEngine.Mesh.SetArrayForChannel] NullReferenceExceptions when playi...

Graphics - General

-

Dec 10, 2015

-

Version/s: 5.4.0a5

To reproduce:1. Open attached project2. Play scene3. Notice NullReferenceExceptions in console Regression from 5.4.0a4 (c877ead45aff... Read more

0
votes
Fixed
1
votes
By Design

Script Execution Order not respected across scenes, each scene has its o...

Scripting

-

Dec 09, 2015

-

Version/s: 5.3.0f4

Steps to reproduce:1) open the attached project2) open 'BaseScene' and drag 'AdditiveScene' into hierarchy3) play4) observe console ... Read more

0
votes
Duplicate

Using normal maps with reflection probes in WebGL can cause visual noise...

WebGL

-

Dec 08, 2015

-

Version/s: 5.3.0f4

Repro steps:1. Open user-submitted project2. Open WebGLTest scene3. Go to Build Settings, switch platform to WebGL and click Build4.... Read more

0
votes
Duplicate

[OSX]Crash when disabling colliding object from within OnTriggerStay

Physics

-

Dec 09, 2015

-

Version/s: 5.3.0f4

Repro steps:1) Open the attached project and the only scene in it2) Play the scene3) Notice the crash Regression introduced in: 5.3.... Read more

0
votes
Duplicate

Collision2D isn't detected while scaling the object

Physics2D

-

Dec 10, 2015

-

Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open and play the "_01" scene3. Observe the console and notice that collisions are det... Read more

1
votes
Fixed

DX9 stops whole player loop when in background / locked PC / screensaver...

DirectX

-

Dec 10, 2015

-

Version/s:

When running a fullscreen game on DX9, alt-tabbing away or having screensaver / locked machine meansthe game is not running at all. ... Read more

1
votes
By Design

IsPointerOverGameObject() takes the previous position of the Pointer ins...

UI

-

Dec 09, 2015

-

Version/s: 5.3.0f4

How to reproduce: 1. Open attached project2. Build to iOS and run3. Click inside the square that appears in the scene- Note that the... Read more

0
votes
Fixed

Crash when saving a changed scene

Editor - Other

-

Dec 10, 2015

-

Version/s: 5.3.0f4

Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "CoolZone" scene located in "Assets\Scenes"3. In "Assets\P... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.