Search Issue Tracker
Canvas Components are ignored when using Camera.RenderToCubemap
Reproduction steps:1. Open the attached project "Case_1405619.zip" and load Scene "Main"2. Enter Play Mode3. In the project window s... Read more
Network configuration mismatch detected even though host's and client's ...
Steps to reproduce:1. Open "Bomberman" project2. Open "Lobby" scene3. Build and run the project4. In the Build press "LAN Host(H)"5.... Read more
[LOD] Reaching 32k LODGroup components in a single scene causes "group <...
How to reproduce: 1. Open attached project2. Open scene sceneWithTooManyLODGroups.unity- Note the errors in the console or editor.lo... Read more
UI: Nested masks behave incorrectly
To reproduce this bug: 1. Open the attached project2. Open 'MaskingBug' scene3. It has 3 images with Masks as children of one anothe... Read more
[LineRenderer] Line renderer flickers
To reproduce:1. Open attached project2. Open MainScene3. Press play4. Walk in front of Line Renderer for couple of minutes5. Notice ... Read more
Instantiate from resource folder with Android player is too slow
Instantiate from resource folder with Android player is too slow with prefabs that have multiple GameObjects Read more
When a button's interactability is re-enabled, it's "Highlighted" trigge...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press any button4. Press any other button Expected r... Read more
[URP] Lit Sprite's Normal Map is visible outside the Sprite Mask when Li...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Toggle "Point Light 2D" GameObject's Light2D Component... Read more
[IL2CPP] AudioMixer.FindMatchingGroups returns null
To Reproduce: 1. Open the attached project (turn on text serialization in p2, before importing to trunk).2. Deploy with IL2CPP.3. Ob... Read more
Large memory allocations on canvas when running on Android devices
Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject