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Not Reproducible

Votes

23

Found in

5.2.0f2

Issue ID

724241

Regression

Yes

Large memory allocations on canvas when running on Android devices

Android

-

Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones.

Comments (4)

  1. AndresFdez

    Sep 30, 2015 07:05

    Totally agree! Please fix this!

  2. caletbak2

    Sep 29, 2015 15:33

    Happening in MacOS and iOS, also in 5.2.0. And the same with 5.2.1.

  3. k0mbain

    Sep 25, 2015 10:53

    I agree, this occurs on Windows Standalone too

  4. chrismarch

    Sep 24, 2015 17:07

    Is this specific to android? We're seeing regularly occuring spikes in SendWilRenderCanvases when profiling a 5.2.1f1 standalone 32bit on Windows 7

    http://forum.unity3d.com/threads/performance-spike-on-canvas-sendwillrendercanvases-when-moving-a-panel.283177/

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