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Not Reproducible
Votes
23
Found in
5.2.0f2
Issue ID
724241
Regression
Yes
Large memory allocations on canvas when running on Android devices
Canvas.SendWillRenderCanvases() takes a lot of memory on Android phones.
Comments (4)
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AndresFdez
Sep 30, 2015 07:05
Totally agree! Please fix this!
caletbak2
Sep 29, 2015 15:33
Happening in MacOS and iOS, also in 5.2.0. And the same with 5.2.1.
k0mbain
Sep 25, 2015 10:53
I agree, this occurs on Windows Standalone too
chrismarch
Sep 24, 2015 17:07
Is this specific to android? We're seeing regularly occuring spikes in SendWilRenderCanvases when profiling a 5.2.1f1 standalone 32bit on Windows 7
http://forum.unity3d.com/threads/performance-spike-on-canvas-sendwillrendercanvases-when-moving-a-panel.283177/