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Fixed

Votes

31

Found in

5.0.0p2

Issue ID

682718

Regression

No

[IL2CPP] AudioMixer.FindMatchingGroups returns null

iOS

-

To Reproduce:

1. Open the attached project (turn on text serialization in p2, before importing to trunk).
2. Deploy with IL2CPP.
3. Observe that 'masterMixer.FindMatchingGroups' returns null with IL2CPP, but works as expected with mono.

Comments (5)

  1. 5e0176de7c3bdca3f01e13e041b5f9ca?d=mm

    FangYu

    May 05, 2015 17:18

    same for me

  2. A8db277e27e7eeb1758a49462d57f97f?d=mm

    FinalD

    Apr 28, 2015 10:37

    Same for us - makes AudioMixer unusable in iOS. A major issue

  3. 359d017f9862cc4e7e118fda74e45c28?d=mm

    joihelgi

    Apr 14, 2015 17:40

    For me this is a major bug! please fix it asap...

  4. 82c3ec57755adf4d6c487f3ad23f0dbe?d=mm

    CuiCuiStudios

    Apr 03, 2015 04:40

    No changes with the new version, and we have the game ready for the store. Hope Unity do something quickly. The new audio system is awesome, but would be better working...

  5. A13a3d6ca2f98f68ff956f9a63c13b02?d=mm

    Diet-Chugg

    Mar 24, 2015 21:52

    To go along with this it seems that all audiomixers are coming up null in IL2CPP. Here's a form post about it:
    http://forum.unity3d.com/threads/unity-5-audiomixer-nullreference-on-ios-using-il2cpp.313333/

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