Search Issue Tracker
Fixed
Votes
31
Found in
5.0.0p2
Issue ID
682718
Regression
No
[IL2CPP] AudioMixer.FindMatchingGroups returns null
To Reproduce:
1. Open the attached project (turn on text serialization in p2, before importing to trunk).
2. Deploy with IL2CPP.
3. Observe that 'masterMixer.FindMatchingGroups' returns null with IL2CPP, but works as expected with mono.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
FangYu
May 05, 2015 17:18
same for me
FinalD
Apr 28, 2015 10:37
Same for us - makes AudioMixer unusable in iOS. A major issue
joihelgi
Apr 14, 2015 17:40
For me this is a major bug! please fix it asap...
Cuicui_Studios
Apr 03, 2015 04:40
No changes with the new version, and we have the game ready for the store. Hope Unity do something quickly. The new audio system is awesome, but would be better working...
Diet-Chugg
Mar 24, 2015 21:52
To go along with this it seems that all audiomixers are coming up null in IL2CPP. Here's a form post about it:
http://forum.unity3d.com/threads/unity-5-audiomixer-nullreference-on-ios-using-il2cpp.313333/