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Memory leak when updating UI text (only with open Profiler)
How to reproduce:1. Download attached project file and open "SampleScene"2. Open Profiler3. Enter Play mode (check the "Used Total" ... Read more
UI Elements get visually broken in the Game View when the Elements are r...
How to reproduce:1. Open the “UIToolkitTextVisualBug.zip“ project2. Open the “1-MainMenuScene” scene3. Enter the Play Mode4. Click t... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
Modifying the FilterFunctionDefinition asset may make the UIBuilder/styl...
Steps to reproduce: Create a new filter function definition asset with parameters In UIBuilder, make a style using that filter Remov... Read more
“Error reason is 'None' and no additional error information was provided...
Steps to reproduce:1. Create a new project and install the "AI Generators" package2. In the Project window, right-click -> Create... Read more
[iOS] Previously changed scene flickers in the background on Mobile devi...
How to reproduce:1. Open the “IN_70134”2. In the Build Settings make sure iOS platform is selected3. Build the project on the device... Read more
TroubleShooter Title graphic is indicated as clickable, but upon clickin...
Steps to reproduce:1. Open Troubleshooter2. Hover mouse over "UNITY TROUBLESHOOTER" in the top left3. Observe cursor change to littl... Read more
[SerializeReference] Failure to add managed reference to List the first ...
1) Open attached project 2) Create a GameObject and add the Test component. 3) Press `Add`. Notice 1 error is thrown: - Cannot set a... Read more
Timeline creates a dummy object when TrackBindingType of a Script compon...
Repro steps:1. Open user attached project2. Open scene "Bug Repro Scene"3. Open the Timeline Window4. Select GameObject "Timeline" i... Read more
[Texture3D] FP16 (Half) texture format can't be used with Texture3D
Texture3D volumeX = new Texture3D(W,H,D,TextureFormat.RHalf,false) causes an "Invalid texture format for Texture3D" error. Modern GP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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