Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p4
Issue ID
806383
Regression
No
The second scene can't be activated when Async loading two scenes with the first scene set as 'allowSceneActivation = false'
Steps to reproduce:
1. Open attached project "scene_loading"
2. Add "0, 1, 2" scenes to build settings
3. Open scene "0" and run
4. Press "Button1" to load "1" scene (allowSceneActivation = false)
5. Press "Button2" to load "2" scene (allowSceneActivation = true)
6. Notice how "2" scene doesn't get activated after "Button1" has been pressed
Reproduced with: 5.3.5f1, 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment