Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p4
Issue ID
806383
Regression
No
The second scene can't be activated when Async loading two scenes with the first scene set as 'allowSceneActivation = false'
Steps to reproduce:
1. Open attached project "scene_loading"
2. Add "0, 1, 2" scenes to build settings
3. Open scene "0" and run
4. Press "Button1" to load "1" scene (allowSceneActivation = false)
5. Press "Button2" to load "2" scene (allowSceneActivation = true)
6. Notice how "2" scene doesn't get activated after "Button1" has been pressed
Reproduced with: 5.3.5f1, 5.4.0b21
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment