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Drop-down component is overlapped with the default Tile Palette layout line
Steps to reproduce: Create a project using the Universal 2D template Go to "Window" -> "2D" -> "Tile Palette" Observe the wind... Read more
Changing the product name does not automatically change the name of buil...
How to reproduce:1. Create a new project or open an existing one2. Build and run the project2. Open Player Settings (Edit -> Proj... Read more
[2021.3] The view with the View Tool changes very slow when the project ...
How to reproduce:1. Open the attached project “IN_12133”2. Open “SampleScene” in Scenes3. In Tools select View Tool4. Try to shift t... Read more
Error "Must set an output directory through SetCompileScriptsOutputDirec...
Reproduction steps:1. Create new project.2. Import Standard Assets from Asset Store. Expected result: Assets will be imported "clean... Read more
[Android] Crash when recording audio with a connected Bluetooth audio de...
Reproduction steps:1. Open the attached project “BluetoothProject”2. Build and Run the project on Android3. When prompted, grant the... Read more
Crash on RevealInFinder when building a project in headless mode
Reproduction steps:1. Setup a headless Windows machine2. Setup the “repro” project3. Run the Editor with: "C:\Program Files\Unity\Hu... Read more
Editor sprite icons are not showing in inspector
Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more
UI Authoring Hierarchy Integration prevents Hierarchy's full context men...
Steps to reproduce: Open the attached project Open the SampleScene Right-click below the UI document object - observe that the full ... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce:1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene"2. In Project window, select "Classi... Read more
"Value Dragging" Broken for Shader Graph
2018.2.0b6, SRP master @ 1fac5b8 (June 7th) (reproduced in all ShaderGraph used so far) Shader Graph's "Value Dragging" (if that's t... Read more
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