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Crash on DrawUtil::DrawProceduralIndirectRawFromNodeQueue/BatchRenderer:...
Reproduction steps:1. Open user's attached project2. Open scene "Prototype"3. In the project window, open Scripts > "CoroutineHan... Read more
Prefabs with ‘Canvas’ Component in one of their children do not have a ‘...
How to reproduce:1. Open user-submitted project (OpenPrefab_UI_Unparent_To_CanvasFakeObject)2. Open the 'ObjectWithNoCanvas' prefab ... Read more
Crash when closing a new empty project
Create a new project in 2019.3.0f3 with the standard 3d template via the HUB. When the project loads. File > Exit. Notice that Ba... Read more
Shaders: pragma require for a specific stage may result in one stage com...
STR:1. Create a new project using the 3D template.2. Copy the attached shader to the Assets folder.3. Add a cube to the scene.4. Cre... Read more
During compilation VFX particles are missing cyan placeholder shader whe...
Steps to reproduce: Open the attached project Open the Sample scene Reimport or Modify the 'New Shader Graph' asset to trigger shade... Read more
Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...
How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more
LoadLevel does not work with unsaved scenes
Steps to reproduce:1) open attached project2) create new scene3) attach the 'NewBehaviorScript' to any of the GameObjects4) press pl... Read more
[Shuriken] ParticleSystem Trigger Exit Callback is not clearing flags on...
How to reproduce:1. Open tester-attached project (ParticleExitCallback.zip)2. Open the SampleScene3. Enter Play Mode and watch the w... Read more
Line Renderer Edit Points Scene View gizmo is not updated when a Point i...
How to reproduce:1. Open the attached project named "line bug"2. Open the Scene named "bug" and select the Line object in Hierarchy3... Read more
[Editor] Cannot change Graphics API's if platform is set to something ot...
1. Open attached or new project2. Switch to Android or iOS platform3. Try to remove OpenGLES3/Vulkan Graphics API or change their po... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size