Search Issue Tracker
Scene is not considered loaded when Awake() is called
Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObject... Read more
The joint.angle value changes when the parent changes rotation
To reproduce:1) Open attached project and scene in it2) Play it3) Select "TwoProblems"4) In scene view, start rotating it by y axis ... Read more
Can’t move a folder when using Perforce integration
When using Perforce version control integration, it fails to submit a changeset that moves a folder into another folder. Read more
Version Control Check Out window not popping up when using Provider.Chec...
To reproduce: 1. Download attached project "BombBall.zip" and open in Unity2. Open "RootScene" scene3. Go to Edit > Project Setti... Read more
SystemInfo.deviceUniqueIdentifier changes after pluging in flash drive
To reproduce:1. Open attached project2. Run gen scene3. Copy the string from the console4. Close editor5. Plug in flash drive6. Open... Read more
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
Prefabs don't store ligthtmap information correctly
This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more
It's not possible to change resolution beyond 16320x768
How to reproduce: 1. Open attached project2. Build to Standalone and run3. Use the key commands to change resolution- a,s,d,f,g,h,j,... Read more
Pointer events are triggered when UI object's scale is set to 0 on certa...
To reproduduce: 1. Download and open attached "repro930009.zip" project.2. Open "New Scene" scene.3. Enter Play mode.4. Try moving m... Read more
Black Spots on Baked Lightmaps
Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc