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21
votes
Fixed

Scene is not considered loaded when Awake() is called

Scene/Game View

-

Jan 22, 2016

-

Version/s: 5.3.1p4

Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObject... Read more

17
votes
Fixed

[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.A...

iOS

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Oct 03, 2018

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Version/s: 2017.4.0f1, 2017.4.12f1

To reproduce:1. Open attached project2. Build for iOS3. Open Xcode project, navigate to Capabilities tab in Project Navigator window... Read more

14
votes
Fixed

[Linux] keystrokes recorded twice

Linux

-

Jan 12, 2018

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Version/s: 2017.3.0f3, 2019.1

-e: when typing into input fields each letter is recorded twice for each key stroke--works well in 2017.1.2p4., 2017.2.1p1, stops wo... Read more

31
votes
Fixed

Can’t move a folder when using Perforce integration

Version Control

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Jul 24, 2015

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Version/s: 5.2.0b3

When using Perforce version control integration, it fails to submit a changeset that moves a folder into another folder. Read more

44
votes
Won't Fix

[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll

WP8.1

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Mar 03, 2015

-

Version/s: 5.0.0f4

Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more

12
votes
Fixed

Version Control Check Out window not popping up when using Provider.Chec...

Version Control

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Apr 25, 2017

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Version/s: 5.6.0p2

To reproduce: 1. Download attached project "BombBall.zip" and open in Unity2. Open "RootScene" scene3. Go to Edit > Project Setti... Read more

13
votes
Fixed

[XR][Post Processing] Image is blurred when using the Post Process Layer...

Package: PostProcessing

-

Aug 01, 2019

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Version/s: 2.1.0

How to reproduce:1. Open the "case1173697_ReproProject" Project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Observe the c... Read more

44
votes
By Design

Prefabs don't store ligthtmap information correctly

Global Illumination

-

Mar 31, 2015

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Version/s: 5.0.0f4

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more

18
votes
By Design

It's not possible to change resolution beyond 16320x768

Graphics - General

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Apr 18, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open attached project2. Build to Standalone and run3. Use the key commands to change resolution- a,s,d,f,g,h,j,... Read more

40
votes
Duplicate

Black Spots on Baked Lightmaps

Global Illumination

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Apr 11, 2015

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Version/s: 5.0.1f1

Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more

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