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[iOS] Application crashes at LzmaDec_DecodeReal when trying to stop down...
To reproduce: 1. Open project attached by the user 2. Build and run it on iOS device 3. Clear cache (use "Delete cache" button) 4. H... Read more
[Android] Sound stuttering issue on Huawei Mate 20 Pro
Steps to reproduce: 1. Open attached project 2. Build & Run on Huawei Mate 20 Pro Expected result: sound stuttering issues should n... Read more
[Android] Location app crashes due to error 'jstring has wrong type: and...
How to reproduce: 1. Open the attached project 2. Build and Run Test scene on Android device (it has only one line Input.location.St... Read more
GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be mo...
1. Download attached project "Sand_6_v2" 2. Open scene "Scene 1" 3. Notice that it contains a lot of game objects. That's the same g... Read more
Android Build fails when the latest Android SDK Tools 25.3.1 version is ...
How to reproduce: 1. Update Android SDK Tools to 25.3.1 - In Mac open Android Studio -> Check for updates and update Android Studi... Read more
[iOS][Physics] Two MeshColliders pass through each other at certain angl...
With a specific mesh in the scene, when another mesh is moving towards it (standard Cube, Sphere or a custom mesh), instead of colli... Read more
Loading multiple bundles using AssetBundle.LoadAssetAsync freezes editor
How to reproduce: 1. Open user's project 2. Enter play mode There is a low chance that the bundles will be loaded successfully, in ... Read more
Messages in Android log: "Unable to find AudioPluginMsHRTF"
Reproduction steps: 1. Open the attached project or create a new empty project 2. Build and run the project on Android device 3. Che... Read more
10 times longer asset bundle building when building multiple small asset...
Steps to reproduce: 1. Download and open project "assetbundletest.zip" 2. Click "Assets/Build AssetBundles" - 16 asset bundles each ... Read more
Crash in physx::PxsBroadPhaseContextSap::batchUpdate after indeterminate...
Reproduction steps: 1. Open project attached (GoIPhysXCrashRepro.zip) 2. Open scene crashtest1. 3. Press play. 4. Wait for 1-3 minut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on "DynamicBranchState::PrepareState" when entering the Play Mode with a shader variant collection that has a shader with a "dynamic_branch" keyword
- Crash on "in __pthread_kill" when running the built application that has UNITY_EDITOR scripting symbol in conditional compilation
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created