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Fixed in Unity 2017.1

Votes

39

Found in

5.5.2f1

Issue ID

888859

Regression

No

Android Build fails when the latest Android SDK Tools 25.3.1 version is used

Mobile

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2No workaround

How to reproduce:
1. Update Android SDK Tools to 25.3.1
- In Mac open Android Studio -> Check for updates and update Android Studio version (might be not necessary)
- In Android Studio -> Preferences -> Appearance & Behavior -> System Settings -> Android SDK -> SDK Tools
2. Create a new Unity project
3. Build and run on Android device
Result: Build fails "CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. ..."

Reproducible: 5.5.2p2, 5.6.0b11, 2017.1.0a3

Note: I haven't been able to reproduce this issue on Windows machine. As after update via Android Studio, SDK Manager still doesn't see SDK Tools 25.3.1 version and uses 25.2.5

Workaround for the customers.

1) just open https://developer.android.com/studio/index.html
2) scroll down to the bottom of that page
3) go to downloads
4) scroll down to the bottom of that page
5) find Windows "tools_r25.2.3-windows.zip" download and unzip it
5) find MacOSX "tools_r25.2.3-macosx.zip" download and unzip it.
6) In the SDK path replace the tools folder.

Comments (12)

  1. 58db904deb424e87d4f4c081081404b4?d=mm

    zakirshikhli

    Apr 25, 2017 17:21

    Same issue with 26.0.1 Workaround is to: Downgrade to 25.2.5, then export to Android Studio, Update to 26.0.1, then build. Export is necessary because on 25.2.5 SDK, game does not launch.
    Reason is missing "internet permission" on Manifest. It has to be added manually via Android Studio

  2. 787afdb9e4cc57d2b6f745ba19d11d1e?d=mm

    wassim-s-haddar

    Apr 22, 2017 18:54

    Thanks a lot that really helps out in Unity 5.6.0f3

  3. Da7479417f0a3f72b324870440058c53?d=mm

    ethanwgross

    Apr 21, 2017 22:29

    @MRDUDE you rock dude. only working link for that file I could find anywhere.

  4. B46ae7f0bb99b3ead38a2879f16c59f9?d=mm

    carocky

    Apr 21, 2017 11:59

    Thanks JGWinner for linking the old tools. I have just built a new PC and installed unity/android from scratch. Can't find the old tools anywhere - except from your link!

  5. Ac2d1c5ddd354d50459fdf6508d49bc9?d=mm

    Studiomaurer

    Apr 07, 2017 15:27

    For me the fix isn't woking, it seems to want 26.0.0 explicitly.

    * What went wrong:
    A problem occurred configuring root project 'gradleOut'.
    > failed to find Build Tools revision 26.0.0

    Hmm, what now?

  6. Ac2d1c5ddd354d50459fdf6508d49bc9?d=mm

    Studiomaurer

    Apr 03, 2017 09:37

    Hmm, tried this on Mac. However now the build fails because:

    * What went wrong:
    A problem occurred configuring root project 'gradleOut'.
    > failed to find Build Tools revision 26.0.0

    Bummer, seems I'm stuck now.

  7. F2b296988d3bca6145b03b4520cba2a6?d=mm

    Christian-Tucker

    Apr 02, 2017 10:38

    @JGWINNER I have applications that aren't in Unity that are dependent on the newer sdk-tools. Having to go back and forth is quite annoying. Shouldn't this just be resolved ASAP instead of causing a headache to the end user?

  8. 9d1f0c5c6ff9c8839246291174fec6e2?d=mm

    Cmoche

    Mar 31, 2017 18:28

    Reproduced on Windows 10
    Unity 5.5.1f1 Personal
    Android Studio 2.3
    Android SDK Tools 25.2.5

    Confirming the above Fix Steps from JGWINNER dated March 09, 2017 work to correct the issue for the above listed version and build setup in Windows.

  9. 3e2ae4101faf1b19afa71b4540d5dac6?d=mm

    MrDude

    Mar 21, 2017 15:23

    I notice it says "windows.zip" at the end there. Does this imply that the files won't work in OSX? What is the fix for us Mac users?

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