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miscFlag is 0 of Texture2D with mipChain = true when using Native Plugin...
How to reproduce:1. Open the attached project "NativePlugin.zip"2. Open Assets/scene.unity3. Open NativePlugin\PluginSource\projects... Read more
Memory leaks stop textures from getting unloaded from memory when the te...
Reproduction steps:1. Open the attached project "SampleProject_2020"2. Open the “Assets/Scenes/SampleScene” scene3. Open the Memory ... Read more
Crash on Object::GetCachedScriptingObject when entering Play Mode after ...
How to reproduce:1. Open the attached project from the comments2. Open Scene "WanderingAIScene"3. Enter Play Mode Expected result: E... Read more
Crash on ShowDelayedContextMenu(bool) when VFX Graph has an unassigned g...
Reproduction steps:1. Open the attached “VoxelSmoke“ Project Expected result: The project is openedActual result: The Editor crashes... Read more
Color channels turn darker when Dynamic Resolution is enabled
Reproduction steps:1. Open the attached “ASDQWER” Project2. Open the “Assets/_Scene/Splash.unity” Scene3. Enter the Play Mode4. In t... Read more
[Windows] Incorrect display selected when spanning multiple displays
Screen.MoveMainWindowTo misbehaves when window is windowed and spans several monitors To reproduce this issue, arrange your monitors... Read more
RaycastCommand documentation needs to be updated.
Raycast command docs need updating, from the Fogbugz entry: "I know the issue is old and closed, but can the documentation please be... Read more
ScrollToItem should work on the same frame the layout size is updated
Slack thread here When using Listviews, calling ScrollToItem(-1) does not follow to the end of the window when the list is ever expa... Read more
Composite field values remain displayed as mixed when their showMixedVal...
Reproduction steps:1. Open the “MixedValues“ project2. Window > TestWindow3. Click “Set Mixed Value“4. Click “Set Numeric Value“ ... Read more
Circle-shaped artifacts appear in a grid when recording Path Traced accu...
How to reproduce:1. Open the “RayTracingBug” Project2. Open the “Bug” Scene3. In Recorder Window select “START RECORDING” (Window &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler
- IMGUI Debugger Instructions are flickering when the Inspected View is set to Scene and mouse cursor is moved over the Scene View
- [Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window
- No InvalidOperationException error thrown when Active Input Handling is set to "Input System package" and "OnMouseDown()" is triggered