Search Issue Tracker

By Design

Votes

0

Found in

2020.3.47f1

2021.3.23f1

2022.2.16f1

2023.1.0b14

2023.2.0a12

Issue ID

UUM-33853

Regression

No

miscFlag is 0 of Texture2D with mipChain = true when using Native Plugin DX11

--

-

How to reproduce:
1. Open the attached project "NativePlugin.zip"
2. Open Assets/scene.unity
3. Open NativePlugin\PluginSource\projects\VisualStudio2015\RenderingPlugin.sln
4. Open "RenderAPI_D3D11.cpp" in the Solution Explorer
5. Add breakpoint at line 261
6. Click Debug>Attach to Process...
7. Select "UnityProject - scene" in the Attach to Process window
8. Click Attach
9. Enter Play Mode in the Unity Editor
10. Step Over (F10) 3 times in the Visual Studio

Expected results: miscFlag = 1
Actual results: miscFlag = 0

Reproducible with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a12

Reproducible on: Windows 10

  1. Resolution Note:

    Selecting a mipchain for a texture means that we are generating it offline during the build process. It does not mean that we use the automatic mip generation of DX11 that also requires the texture to be set as a rendertarget, which would have performance implications.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.