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Won't Fix

Won't Fix in 6000.2.X

Votes

0

Found in

6000.0.60f1

6000.2.9f1

Issue ID

UUM-122911

Regression

No

[Windows] “GUI Window tried to begin rendering while something else had not finished rendering!…” Error is thrown after opening “Insert a template into current VFX Asset” window

Visual Effects

-

Reproduction steps:
1. Create a new project
2. Install Visual Effect Graph package
3. Create Visual Effect Asset (Create > Visual Effects > Visual Effect Graph)
4. Double-click on the Asset to open VFX Graph, select a template to insert and press “Create” button
5. Press on the dropdown icon next to “Insert a template into current graph” button and select “Insert template”
6. Observe the Console

Actual result: 
{code:java}
GUI Window tried to begin rendering while something else had not finished rendering! Either you have a recursive OnGUI rendering, or the previous OnGUI did not clean up properly.{code}
error is thrown
Expected result: No warnings or errors are thrown

Reproducible with: 6000.0.60f1, 6000.2.9f1
Not reproducible with: 6000.3.0b7, 6000.4.0a3
Couldn’t reproduce with: 2022.3.68f1 (No “Insert template” option)

Reproduced on: Windows 11
Not reproduced on: macOS Sequoia 15.4 (M4), Ubuntu 22.04

Note: Issue is not reproducible if “Insert a template into current graph” button is pressed instead

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.2.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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