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[iOS] Robotic echo from the microphone audio when 'DSP Buffer Size' is s...
Reproduction steps:1. Open the attached project.2. Go to 'Edit->Project Settings->Audio' and set the 'DSP Buffer Size' to 'Bes... Read more
Non-power of two DDS file with mips not importing correctly
Reproduction steps:1. Open the attached project2. Select "Assets/broken-npot-png"3. In Inspector's preview window, change the MIP va... Read more
[Edge + OSX] Font rendering issue for specific font type
-e: see title, other fonts work fine--works on Windows FF49 + Chrome53--doesn't work on EdgeHTML14 + OSX FF49, Chrome53, Safari -rep... Read more
UI Builder Viewport's Tool Gizmo has deadzones
Steps to reproduce: Open the attached project Open the Test.uxml asset In the UI Builder window, select the Button2 element In the V... Read more
CommandInvokationFailure: Unable to list target platforms when using And...
CommandInvokationFailure: Unable to list target platforms when using Android SDK > 25.2.5 This happens for both Windows and OSX, ... Read more
[MSE] Unloading a scene at runtime breaks the Hierarchy view
Steps to reproduce: 1. Open attached project2. Open and play 'SceneA'3. Notice 'SceneB' gets loaded, making hierarchy separate into ... Read more
AudioSource.PlayDelayed() playing sound without delay when in WebGL Build
How to reproduce:1. Open the attached project "IN-81636.zip"2. Build And Run the project for WebGL3. Click the "Button" button in th... Read more
Missing virtual modifier on ProcessTouchPress() in StandaloneInputModule
How to reproduce:1. Open the attached "OverrideBug.zip" project2. Inspect the Console Expected results: There are no console errorsA... Read more
[Metal] Random Number Operator in a child System only has set limited se...
How to reproduce:1. Open the “VFXReproRandom“ project2. Open the “Test“ scene3. Enter the Play Mode4. Observe the Game view Expected... Read more
[Playables] Most recent Animation Event is not triggered again when rese...
How to reproduce:1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene2. Enter Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open