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Particle System duration property's value has double precision
How to reproduce: 1. Create a new project 2. Create a new Particle System in the Hierarchy window (Right-click -> Effects -> Particl... Read more
EditorApplication.isPlayingOrWillChangePlaymode method returns false whe...
How to reproduce: 1. Open the attached 'project-1199408.zip' project 2. Enter Play mode 3. Exit Play mode 4. Observe the Console win... Read more
Texture Inspector Preview has horizontal and vertical scrolling mixed up
Reproduction steps: 1. Open the attached project "1188594_texture_scroll_bars" 2. In the Project window, select "tall texture" from ... Read more
Building for a platform the first time modifies the "Always Included Sha...
Reproduction steps: 1. Create a New Project 2. Open "Project Settings" -> "Graphics" 3. Build a Standalone player 5. Notice that aft... Read more
Package Folders ending in '.Framework' are incorrectly handled and treat...
How to reproduce: 1. Open user-submitted project (PluginImporterPackagesBug) 2. See that the contents of Packages/Framework Package ... Read more
Time.time returns 0 in OnDisable method when exiting Play Mode in Editor
Reproduction steps: 1. Download and open the attached project 'Time Bug.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. Exit ... Read more
[Scene View] Gizmos dropdown disappears while toggling Windzone checkbox...
When window dropdown form Scene view is opened and mouse is hovered over wind zone then its tooltip appears and then toggling its ch... Read more
BlendShape names are empty when they are with Unicode characters
How to reproduce: 1. Open the user's attached "2018BUG.zip" project 2. Open the "BUG" Scene 3. Expand the "U_Chan" GameObject in the... Read more
Pressing the right arrow key on the root of a foldout skips the child el...
How to reproduce: 1. Open any Unity project 2. In the Hierarchy window, create two parent GameObjects with some children (so there a... Read more
Editor crashes when generating lighting with a specific model in a scene
How to reproduce: 1. Open attached project "Case_1191582_modelcrashmini.zip" 2. Open "Church01" scene 3. Generate Lighting Expected... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object