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[HDRP] Water surface consider the camera underwater when adding a water ...
Repro steps : - Open attached project - Open scene called "Outside" - Add a ocean water surface Expected : Nothing should show sin... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP 1. Dx12 project 2. Raytracing enabled 3. Screen Space Reflections, Raytraced 4. Two Opaque Objects, at least one must be reflec... Read more
Terrain Details become very dark when Light Layers are enabled in HDRP
Steps to reproduce: 1. Open the attached project "HDRPproblem.zip" 2. Open Scenes/New Scene in the Project window 3. Set Edit>Projec... Read more
[HDRP] Game view gets clipped in Play mode when using custom Global Post...
Reproduction steps: 1. Open the user's attached project "HDRP12_BugReports.zip". 2. Open "Custom PostProcess Volume" Scene 3. In Gam... Read more
Broken link in HDRP manual
On this page https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Light-Component.html clicking ... Read more
Unable to disable Volume gizmos anymore
This issue surfaced after this PR: https://github.com/Unity-Technologies/Graphics/pull/5139 The toggle is gone from the list as see... Read more
HDRP Bloom effect creates artifacts on the object's contour when "Main C...
How to reproduce: 1. Open the attached project from "TestBloomWithUseRenderGraphOption.zip" 2. Open Scene "TestBloomWithUseRenderGra... Read more
[HDRP] SSGI Denoise and SSGITrace has poor performance
How to reproduce: 1. Open the user's attached project 2. Open the "SampleScene" Scene 3. Select the "Main Camera" GameObject in the ... Read more
Up direction is not set and calculated as expected when using Light Anchor
Reproduction steps: 1. Open the attached project "LightAnchorTest" 2. Open "Assets/Scenes/New Scene" 3. Select GameObject "Spot Ligh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Compiled Shader code has self-assignments and redundant code in the Shaders that use "enable_d3d11_debug_symbols"
- The script is not renamed in the Project window when renaming and a compilation Error is present
- Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
- DecoratorDrawer indentation is incorrect when it is called with EditorGUI
- "Unable to get the list of approved APIs." is thrown when testing the App Packages with Windows App Certification Kit