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[HDRP] Anisotropy and Iridescent material's "metallic" value jumps aroun...
Repro steps:1. Use a project with HDRP2. Create a new HDRP/Lit material, put it on a sphere in the scene, set the "Material Type" to... Read more
[HDRP] Planar reflections flicker from a distance when TAA is enabled
Reproduced in Version 2019.4.27f1 (23dc10685eb4) with HDRP 7.6.0Reproduced in Version: 2022.1.0a3.470 with 12.0.0Repro steps:1. Crea... Read more
[HDRP] Path tracing renders green channel from MaskMap texture as an ove...
How to reproduce:1. Open the user's attached "U - BUGREPORT [path tracing and materials MaskMap issue]" project2. Open the Scene "Bu... Read more
GameObject culled in the Graphics Compositor is jumpy when the Main Came...
How to reproduce:1. Open the user's attached "New Unity Project.zip" project2. Open the "New Scene" Scene3. Enter Play Mode4. Press ... Read more
Terrain Details become very dark when Light Layers are enabled in HDRP
Steps to reproduce:1. Open the attached project "HDRPproblem.zip"2. Open Scenes/New Scene in the Project window3. Set Edit>Projec... Read more
[HDRP] Game view gets clipped in Play mode when using custom Global Post...
Reproduction steps:1. Open the user's attached project "HDRP12_BugReports.zip".2. Open "Custom PostProcess Volume" Scene3. In Game v... Read more
Broken link in HDRP manual
On this page https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Light-Component.html clicking ... Read more
Unable to disable Volume gizmos anymore
This issue surfaced after this PR:https://github.com/Unity-Technologies/Graphics/pull/5139 The toggle is gone from the list as seen ... Read more
HDRP Bloom effect creates artifacts on the object's contour when "Main C...
How to reproduce:1. Open the attached project from "TestBloomWithUseRenderGraphOption.zip"2. Open Scene "TestBloomWithUseRenderGraph... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples