Search Issue Tracker
[HDRP] Water surface consider the camera underwater when adding a water ...
Repro steps :- Open attached project- Open scene called "Outside"- Add a ocean water surface Expected : Nothing should show since th... Read more
Raytraced Reflections are not realistic with Coat Mask
HDRP1. Dx12 project2. Raytracing enabled3. Screen Space Reflections, Raytraced4. Two Opaque Objects, at least one must be reflective... Read more
Terrain Details become very dark when Light Layers are enabled in HDRP
Steps to reproduce:1. Open the attached project "HDRPproblem.zip"2. Open Scenes/New Scene in the Project window3. Set Edit>Projec... Read more
[HDRP] Game view gets clipped in Play mode when using custom Global Post...
Reproduction steps:1. Open the user's attached project "HDRP12_BugReports.zip".2. Open "Custom PostProcess Volume" Scene3. In Game v... Read more
Broken link in HDRP manual
On this page https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@12.0/manual/Light-Component.html clicking ... Read more
Unable to disable Volume gizmos anymore
This issue surfaced after this PR:https://github.com/Unity-Technologies/Graphics/pull/5139 The toggle is gone from the list as seen ... Read more
HDRP Bloom effect creates artifacts on the object's contour when "Main C...
How to reproduce:1. Open the attached project from "TestBloomWithUseRenderGraphOption.zip"2. Open Scene "TestBloomWithUseRenderGraph... Read more
[HDRP] SSGI Denoise and SSGITrace has poor performance
How to reproduce:1. Open the user's attached project2. Open the "SampleScene" Scene3. Select the "Main Camera" GameObject in the Hie... Read more
Up direction is not set and calculated as expected when using Light Anchor
Reproduction steps:1. Open the attached project "LightAnchorTest"2. Open "Assets/Scenes/New Scene"3. Select GameObject "Spot Light"4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth of Field doesn't apply correctly to Canvas UI when it is set to World Space Render Mode
- Crash on GetElementMapKey when "None" is assigned to a field with binding path "m_GameObject"
- Stereoscopic skybox renders as monoscopic when using Multi-pass render mode in XR plugin while using URP
- Parameterized Tests with ValueSource fail when supplied parameter is an System.Object
- Error Message "Broken text PPtr in file" is not informative enough to locate the problematic asset