Search Issue Tracker
Fix In Review
Votes
1
Found in [Package]
14.0.1
Issue ID
1410606
Regression
No
[HDRP] Water surface consider the camera underwater when adding a water surface without a water rendering volume active
Repro steps :
- Open attached project
- Open scene called "Outside"
- Add a ocean water surface
Expected : Nothing should show since there is not water rendering volume override active
Result : You are underwater
- Now add a water rendering volume ovverride and active it.
- After it has been active for the first time, it's working as expected.
Environment :
- Windows 10
- Unity 2022.2.0a6
- HDRP 14.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment