Search Issue Tracker
Fix In Review
Votes
1
Found in [Package]
14.0.1
Issue ID
1410606
Regression
No
[HDRP] Water surface consider the camera underwater when adding a water surface without a water rendering volume active
Repro steps :
- Open attached project
- Open scene called "Outside"
- Add a ocean water surface
Expected : Nothing should show since there is not water rendering volume override active
Result : You are underwater
- Now add a water rendering volume ovverride and active it.
- After it has been active for the first time, it's working as expected.
Environment :
- Windows 10
- Unity 2022.2.0a6
- HDRP 14.0.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment