Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1353727
Regression
No
[HDRP] SSGI Denoise and SSGITrace has poor performance
How to reproduce:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy
4. Disable the "Mouse Look (Script)" Component in the Inspector
5. Open the Profiler and add the GPU module
6. Enter Play Mode
7. Write the "SSGI" in the Profiler search section
8. Observe the SSGI Denoise and SSGITrace processes
Expected result: SSGI Denoise and SSGITrace processes do not use a lot of GPU
Actual result: SSGI Denoise and SSGITrace processes use a lot of GPU
Reproducible with: 12.0.0 (2021.2.0b4, 2022.1.0a4)
Could not test with: 11.0.0 or below (After downgrading could not reproduce anymore)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes
- Inspector window not updating when switching GameObjects in Play Mode while having a VR headset connected
- "UnityException: GetName can only be called from the main thread." erors are thrown when the Shortcuts window is opened and entering Play Mode with a shortcut
- [Android] Light2D visuals stacking over frames when using RenderGraph
Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a11)