Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1353727
Regression
No
[HDRP] SSGI Denoise and SSGITrace has poor performance
How to reproduce:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy
4. Disable the "Mouse Look (Script)" Component in the Inspector
5. Open the Profiler and add the GPU module
6. Enter Play Mode
7. Write the "SSGI" in the Profiler search section
8. Observe the SSGI Denoise and SSGITrace processes
Expected result: SSGI Denoise and SSGITrace processes do not use a lot of GPU
Actual result: SSGI Denoise and SSGITrace processes use a lot of GPU
Reproducible with: 12.0.0 (2021.2.0b4, 2022.1.0a4)
Could not test with: 11.0.0 or below (After downgrading could not reproduce anymore)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a11)