Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1353727
Regression
No
[HDRP] SSGI Denoise and SSGITrace has poor performance
How to reproduce:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy
4. Disable the "Mouse Look (Script)" Component in the Inspector
5. Open the Profiler and add the GPU module
6. Enter Play Mode
7. Write the "SSGI" in the Profiler search section
8. Observe the SSGI Denoise and SSGITrace processes
Expected result: SSGI Denoise and SSGITrace processes do not use a lot of GPU
Actual result: SSGI Denoise and SSGITrace processes use a lot of GPU
Reproducible with: 12.0.0 (2021.2.0b4, 2022.1.0a4)
Could not test with: 11.0.0 or below (After downgrading could not reproduce anymore)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a11)