Search Issue Tracker
Fixed in 13.0.0
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1353727
Regression
No
[HDRP] SSGI Denoise and SSGITrace has poor performance
How to reproduce:
1. Open the user's attached project
2. Open the "SampleScene" Scene
3. Select the "Main Camera" GameObject in the Hierarchy
4. Disable the "Mouse Look (Script)" Component in the Inspector
5. Open the Profiler and add the GPU module
6. Enter Play Mode
7. Write the "SSGI" in the Profiler search section
8. Observe the SSGI Denoise and SSGITrace processes
Expected result: SSGI Denoise and SSGITrace processes do not use a lot of GPU
Actual result: SSGI Denoise and SSGITrace processes use a lot of GPU
Reproducible with: 12.0.0 (2021.2.0b4, 2022.1.0a4)
Could not test with: 11.0.0 or below (After downgrading could not reproduce anymore)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Xcode] "InfoPlist (English)" is required when "InfoPlist (English (United States))" already exists
- [tvOS] Crash when closing the On Screen Keyboard with tvOS version <15.0
- Temporal Anti-aliasing (TAA) produces severe artifacting when quality set to Very High
- [iOS] Player crashes when using “WebCamTexture” on specific iOS devices
- [Linux][IL2CPP] Player crash call stack is not displayed when the build is run with "-batchmode -nographics" arguments
Resolution Note (fix version 13.0.0):
Fixed in 13.0.0 (2022.1.0a11)