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[Multi Display] Application becomes unresponsive in fullscreen mode if m...
To Reproduce: 1. (On OSX) Build the attached project or any other project with responsive objects for standalone.2. Run the App in f... Read more
PNG files are no longer compressed in Android from 5.1 onwards
Some of the PNG files are not compressed in Android in 5.1 and further versions. Read more
Speed-Multiplier get activated on rename of assigned parameter
Create Animator ControllerCreate Blend TreeRename default "Blend" paramBUG: Blend Tree Speed/Multiplier param gets activated :( Read more
[Editor] AnimationUtility.SetEditorCurve() is several orders of magnitud...
How to reproduce:1. Download and open the attached project2. Select the FENRIR model, delete half of its clips in the inspector (lea... Read more
[shaders] hlsl2glsl does not do implicit float4->float conversion in som...
"DECODE_EYEDEPTH(tex2D(_CameraDepthTexture,uv))" does not compile on hlsl2glsl platforms - error about no suitable conversion. But i... Read more
[Android] Development Player crashes on startup with Amazon Fire HD 6
The Development Player crashes on startup with Amazon Fire HD 6. Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce:1. Create a new Unity project.2. Add a script to a game object with this code:void Awake(){if (System.Threading.Synchro... Read more
Unity attempts to load mono dlls even when in hidden directories
To reproduce:1. Open attached project2. Notice Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor