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DisplayAttribute of a property using Reflection the type of Attribute is...
How to reproduce:1. Open the attached 'DataAnnotations.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Observe the last ... Read more
[Android] LZ4 compression takes way longer to open than Default
Steps to reproduce:1. Open Cannon Fodder style game project (Link in edit field)1.1 Put all the content from the "Whitebox" scenes i... Read more
[ShortcutManager] Alt + Shift + A shortcut does not toggle a gameobject'...
Alt+Shit+A is making the Assets menu appear rather than toggling a gameobject's active state. Regressed somewhere between 2018.3.0a1... Read more
[Linux] Editor crashes at "GfxDeviceGLES::DrawBuffersBatchMode" when ent...
How to reproduce:1. Open the user attached project (My project.zip)2. Make sure the "LEGO tutorial" scene is open3. Enter Play Mode4... Read more
"SendMessage cannot be called during Awake, CheckConsistency, or OnValid...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. Observe ... Read more
Incorrect Realtime GI Light Probes baking when more than one Light Probe...
Reproduction steps:1. Open the attached “IN-93909.zip“ project2. Open the “Scene” Scene3. Double click on the “Observe” GameObject f... Read more
Sometimes editor crashes after physics assertions
Steps to reproduce: 1. Open attached project "physics_crash_repro.zip"2. Open scene "Sandbox"3. Enter and exit playmode until you hi... Read more
[Improved Prefabs] Assembly reload breaks hierarchy state for unsaved ob...
Steps:1. Add GameObject and make a prefab out of it2. Open Prefab Asset in Prefab Mode3. Turn Off 'AutoSave' toggle4. Add a few Game... Read more
[VR | Player Crash] OpenVR crashes with Vulkan callstack. Vulkan is not ...
1) Download the attached project.2) Open 'Scene'3) Set up the Vive and note the player settings---- Graphics API is set to force Dx1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved