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Editor performance drops significantly when resizing tabs on Vulkan API
How to reproduce:1. Create a new project2. Change Graphics API to Vulkan (Edit -> Project Settings... -> Player -> Other Se... Read more
Reflection probe baking error when SSMS option is enabled in HDRP
There is a missing condition for the creation of the color pyramid buffer in the code. This causes an exception when baking a reflec... Read more
Static Editor Flags dropdown list is cut off when Inspector Window is do...
Reproduction steps:1. Create and open any new project2. Make sure Default Editor Layout is used3. Select any GameObject from the Hie... Read more
[MacOS] Crash when changing the value of a variable whose name includes...
Reproduction steps:1. Open "1178558" project and "SampleScene"2. Select "TestObject" GameObject3. On "NonLatinFieldNameBug" script f... Read more
[LightProbes] Loading a scene while a LightProbeGroup is selected trigge...
To reproduce: 1. Open the project, attached by the user (LightProbeBug.zip)2. Open the "Scene0" scene3. Enter Play mode (make sure S... Read more
ArgumentException: ComputeBuffer.SetData() prevents project upgrade
This is a regression introduced in 2018.3.0a10 and I managed to reproduced this int he current trunk (2019.1.0a4) Repro steps: - did... Read more
[iOS] "Failed to load session subsystem." is thrown in Xcode when the Pr...
How to reproduce:1. Extract the attached Project "unity-linux-reprod-main"2. Open the terminal and run the following command: "<P... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Backport Previoous Frame Remap functions for Foveated Rendering
Missing previous frame versions of the UV remap functions in FoveatedRendering_Metal.hlsl (RP Core) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved