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[Unity 2018.] DynamicBoneThreaded.Update() in a specific project takes m...
To reproduce:1. Open project(link in edit)2. Open 'FontXR_Calibrator' scene3. Open profiler, enable deep profile4. Play scene Expect... Read more
After Project Upgrade, a GUI Layer deprecation error and warning appears...
This error doesn't block the users to go into Play Mode, but causes Build and Run to fail for the project, every time.If you look at... Read more
Crash on DynamicHeapAllocator::Allocate() when a Scene contains TextMesh...
Reproduction steps:1. Open project "MobileBoardCoreGames.zip"2. Open Scene "Board"3. Build and run Expected result: no crashActual r... Read more
[iOS] Crash at "UnloadClip() [inlined] begin at LinkedList.h" when Unity...
Reproduction steps:1. Open the attached project.2. Build and run the 'Test' scene on an iOS device.3. Minimize the application by pr... Read more
VisualScripting deserialization will slow the main thread when loading a...
How to reproduce:1. Open the “Test.zip“ project2. Open the “SampleScene“3. Enter the Play Mode4. Observe the Console Expected result... Read more
Second Camera does not render when BeforeImageEffects: Post-processing i...
Reproduction steps:1. Open the attached Project “BugRepro”2. Open “Assets/Samples/XR Interaction Toolkit/2.3.2/Starter Assets/DemoSc... Read more
[PublicAPI] SaveGraphIfDirty saves even if the graph is not dirty.
it calls GraphObject.Save that do not check the dirty state in case of a foreign asset. Read more
Crash onDrawBuffersCommon when editing and saving .cginc file
Reproduction steps:1. Open the user's attached project2. Open the ReflectionPayload.cginc file3. Make changes in the file.4. Go back... Read more
[TMP] Undoing a TextMeshPro Text change does not Undirty the Scene
How to reproduce:1. Download and open the attached project 'TMPDirty.zip'2. Open Scene 'SampleScene'3. Expand Canvas in Hierarchy4. ... Read more
Some letters are rendered differently when text is 1 or 2 pixels offset ...
How to reproduce:1. Open that attached project2. Open Test scene3. Make sure that the Game View is using TextGlitch (669x509) as a s... Read more
All about bugs
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