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ScalableBufferManager affects Cameras when they have dynamic resolution ...
Steps to reproduce: 1. Open the user's attached project "BugReportScalableFrameBuffer.zip" 2. Open SampleScene 3. Build Android vers... Read more
Multiple and different SessionStates are returned when InitializeOnLoadM...
Steps to reproduce: 1. Create a new project and add the attached "TestScript.cs" to the Asset folder 2. In Unity Editor's Project wi... Read more
Shader Keywords array always returns 0 length when keywords are visible ...
Reproduction steps: 1. Open the '1380745-sample' project 2. Open the 'test' Scene 3. Select the testMaterial and observe it in the I... Read more
Compute Buffer errors in the Player.log when building project with Verte...
Reproduction steps: 1. Open the attached project "1074438-IvalidStride.zip" 2. Open the "SampleScene" Scene 3. Set Vertex Compressio... Read more
Inconsistent ContactPoint placement when using OnCollisionEnter
1. Open project "PhysicsBugs.zip" 2. Enter Play Mode 3. Press the spacebar and observe the view Expected result: Contact points are... Read more
MeshCollider fails to be added when added through Script in Player
Reproduction steps: 1. Open User Attached Project 2. Open Assets\Scenes\SampleScene 3. Press Play 4. Click on the Board on the Table... Read more
Redoing/undoing prefab variant with nested prefab creation creates an ov...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Cube GO in the Hierarchy 3. Drag the Cube GO to Asse... Read more
Broken layout stops panels located in the top left corner of the Editor ...
How to reproduce: 1. Open the "Karting Microgame" tutorial project 2. Observe the top left part of the Editor Expected result: The ... Read more
Device Simulator System Language stays on the OS display language when S...
How to reproduce: 1. Open the attached "1349995_Repro" project 2. Open the "Lang" Scene 3. Open the Device Simulator (Window->Genera... Read more
Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view