Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0b7
Issue ID
1004542
Regression
Yes
[Unity 2018.] DynamicBoneThreaded.Update() in a specific project takes more time than in earlier versions
To reproduce:
1. Open project(link in edit)
2. Open 'FontXR_Calibrator' scene
3. Open profiler, enable deep profile
4. Play scene
Expected: DynamicBoneThreaded.Update() should take the same amount of time in 2018.1.0b5-2018.1.0b8
Actual: DynamicBoneThreaded.Update() in 2018.1.0b7 and b8 takes more time than in 2018.1.0b5-b6
Reproduced: 2018.1.0b7, 2018.1.0b8, 2018.2.0a1
Not reproducible 2018.1.0b5, 2018.1.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment