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By Design
Votes
0
Found in
2018.1.0b7
Issue ID
1004542
Regression
Yes
[Unity 2018.] DynamicBoneThreaded.Update() in a specific project takes more time than in earlier versions
To reproduce:
1. Open project(link in edit)
2. Open 'FontXR_Calibrator' scene
3. Open profiler, enable deep profile
4. Play scene
Expected: DynamicBoneThreaded.Update() should take the same amount of time in 2018.1.0b5-2018.1.0b8
Actual: DynamicBoneThreaded.Update() in 2018.1.0b7 and b8 takes more time than in 2018.1.0b5-b6
Reproduced: 2018.1.0b7, 2018.1.0b8, 2018.2.0a1
Not reproducible 2018.1.0b5, 2018.1.0b6
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