Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.4.X
Votes
3
Found in
2017.2.0f3
Issue ID
967197
Regression
No
[iOS] Crash at "UnloadClip() [inlined] begin at LinkedList.h" when UnitySetAudioSessionActive(1) is called
Reproduction steps:
1. Open the attached project.
2. Build and run the 'Test' scene on an iOS device.
3. Minimize the application by pressing the home button.
4. Maximize the application by clicking the application icon.
Crash:
* thread #1, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x18)
* frame #0: 0x000000010073c5f4 keenasrunity`::UnloadClip() [inlined] begin at LinkedList.h:137 [opt]
frame #1: 0x000000010073c5f0 keenasrunity`::UnloadClip() at SoundManager.cpp:1212 [opt]
frame #2: 0x0000000100723fa8 keenasrunity`::CloseFMOD() at AudioManager.cpp:1317 [opt]
frame #3: 0x000000010042419c keenasrunity`-[KeenASRBridge unwindAppAudioBeforeAudioInterrupt](self=<unavailable>, _cmd=<unavailable>) at KeenASRBridge.m:47 [opt]
frame #4: 0x00000001009db708 keenasrunity`-[KIOSRecognizer unwindAppAudioBeforeAudioInterruptInAudioController] + 232
frame #5: 0x00000001009b0ef4 keenasrunity`-[KIOSAudioController unwindAppAudioBeforeAudioInterrupt] + 232
...
Reproduced with:
5.6.4p2,
2017.1.2p2,
2017.2.0p1,
2017.3.0b8,
2018.1.0a3
iPhone 6 (8.0),
iPhone 5 (10.1),
iPhone 6S (11.0)
IL2CPP,
Mono
Not reproducible with:
Android
Note:
Full crash log attached in the edit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Action can't be undone after changing the base Controller on the Animator Controller
- The Axes Gizmo is wiggling around when moving around the Scene View with enabled Physical Camera and Isometric View
- The script can be dragged and dropped before it is compiled
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
Add comment