Search Issue Tracker

0
votes
Fixed

Cursor displays loading icon until game window loses focus when building...

Windows

-

Apr 15, 2020

-

Version/s: 2017.4, 2020.1.0b5, 2020.2

How to reproduce:1. Open the attached project "1238158.zip"2. Build and run the project Expected result: once the game is loaded mou... Read more

1
votes
Fixed

[Metal] Lag occurs when viewports are fully concealed behind panels

MacOS

-

Mar 25, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a9

How to reproduce:1. Download Test.zip project from the cloud (link in the comments)2. Go to Project window-> Materials-> Open ... Read more

0
votes
Fixed

[UWP] [IL2CPP] UnityEngine.WSA.Application.windowActivated is removed by...

Universal Windows Platform

-

Apr 17, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Download 1146982_repro.zip2. Build project for UWP3. Build Visual Studios solution Expected results: UnityEngi... Read more

6
votes
Won't Fix

[Android] [IL2CPP] Android IL2CPP build fails with errors on LWRP projec...

IL2CPP

-

Apr 07, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached Unity project2. Build to Android platform--build fails with errors:Failed running D:\Unity\2019.2\... Read more

0
votes
Fixed

Editor crashes when Graphics.DrawMeshNow is called

Graphics - General

-

Apr 11, 2020

-

Version/s: 2017.4, 2019.3.7f1, 2020.2

How to reproduce:1. Open the attached project's "case_1236602-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Wait ... Read more

2
votes
Fixed

[Linux] Build button doesn't work when targeting iOS

Linux

-

Oct 02, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b5, 2020.1

To reproduce:0) Make sure you have iOS support installed1) Create a new project2) Switch platform to iOS3) Click "Build" Result: Not... Read more

0
votes
Fixed

[Android] system resolution is not set to 4K when running on 4K display

Mobile

-

Aug 21, 2019

-

Version/s: 2017.4.32f1, 2018.4, 2019.1.10f1, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Open "1178233" project2. Build & Run for Android3. Notice "System width", "Render width" and "Resolution w... Read more

0
votes
Fixed

Editor window is black when TimeZoneKeyName is invalid

Mono

-

Jul 15, 2019

-

Version/s: 2017.4.20f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open Registry Editor2. Navigate to HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\TimeZoneInformation3. Chang... Read more

2
votes
Fixed

[iOS] Screen.safeArea value on Awake differs from the value on Start if ...

iOS

-

Apr 08, 2019

-

Version/s: 2017.4.16f1, 2017.4.24f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce: 1. Download attached project "Test_SafeArea.zip" and open in Unity2. Open "SampleScene" scene3. Build for iOS4. Deploy... Read more

0
votes
By Design

Mesh.CombineMeshes result has different normals if the original mesh has...

Graphics - General

-

Apr 19, 2019

-

Version/s: 2017.4.0f1, 2017.4.17f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main"2. In the Hierarchy, select "Quad" an... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.