Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X
Votes
0
Found in
2017.4
2020.1.0b5
2020.2
Issue ID
1238158
Regression
No
Cursor displays loading icon until game window loses focus when building without Splash Screen and using Input System Package
How to reproduce:
1. Open the attached project "1238158.zip"
2. Build and run the project
Expected result: once the game is loaded mouse cursor changes from loading icon to normal
Actual result: mouse cursor shows loading icon until it is moved out of game view and back
Reproducible with: 2017.4.39f1, 2018.4.21f1, 2019.3.10f1, 2020.1.0b5, 2020.2.0a7
Reproducible with package versions: 1.0.0-preview.7, 0.2.6-preview
Could not test with package versions: 0.2.1-preview and earlier - "namespace name 'PlayerLoop' does not exist" error
Comments (2)
-
Ruuubick
Oct 02, 2021 02:02
THis is still an issue in 2019.4.29f1
-
MikeHergaarden
Jan 05, 2021 11:52
One workaround is to set the inputsystem to "BOTH" but this wastes performance.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric Clouds close to the horizon flicker when "Ghosting Reduction" is enabled
- Temporary dark areas appear when quickly dragging Editor window splitters while using "Direct3D 12" graphics API and "Light" Editor theme
- Focus changes from the IDE to the Unity Editor when compiling code in the IDE
- A glare from the Light Placement Tool is visible when the Main Camera is set to "Perspective"
- List item is re-selected when moving the mouse after ClearSelection function
Resolution Note (fix version 2020.2):
Fixes missing functionality in the NewInput native Runtime; it's not a bug in the Input System package itself.
Resolution Note (fix version 2019.4):
The issue has been fixed in Unity 2019.4.19f1 and above.