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0
votes
Fixed

Unchanged open Scene gets marked as dirty when duplicating ProBuilder Ga...

Package: Probuilder

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Jul 31, 2024

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Version/s: 5.2.2, 6.0.1

Reproduction steps: 1. Open the attached “UnityBugProbuilderScenesCheckout.zip” project 2. Make sure two scenes “OutdoorsScene” an... Read more

0
votes
Won't Fix

Canvas Background Type Button Tooltips first letters are lowercase inste...

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Jul 31, 2024

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Version/s: 6000.0.14f1

*Steps to reproduce:* # Create or open any Project with the UI Toolkit installed # Create a "UI Document" Asset and open it # ... Read more

0
votes
Fixed

Mixed Reality Template crashes when attempting to "Fix All" issues in th...

Package: Mixed Reality Template

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Jul 31, 2024

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Version/s: 1.1.1, 2.0.0

*Steps to reproduce:* 1.  Install Unity 6000.0.14f1  2.  Create new template with the Mixed Reality template 3.  After the ... Read more

1
votes
Duplicate

Shadows are shown incorrectly when Directional Light is used in URP

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Jul 31, 2024

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Version/s: 6000.0.13f1

Reproduction steps: 1. Open the attached “ShadowBugURP.zip” project 2. Open the “SampleScene” (Assets > Scenes) 3. Select the “Bu... Read more

0
votes
Active

Performed actions cannot be undone when the Asset in the Input Actions W...

Package: Input System

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Jul 31, 2024

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Version/s: 1.10.0

Reproduction steps: 1. Open the attached “InputActionUndone.zip” project 2. Double click on the “Action.inputactions” from the Pro... Read more

3
votes
Active

Only the first Audio Clip gets played in WebGL when more than one Track ...

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Jul 31, 2024

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Version/s: 2022.3.40f1, 6000.0.14f1

Reproduction steps: 1. Open the attached “TimelineTest2.zip” project 2. Open the “SampleScene” Scene (Assets > Scenes) 3. Build a... Read more

0
votes
In Progress

Docked Shader Graph window loses unsaved changes when resetting all layouts

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Jul 31, 2024

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Version/s: 2022.2.2f1, 2022.3.40f1, 6000.0.13f1, 7000.0.0a1

*Steps to reproduce:* # Open a URP Unity project # Create a new Shader Graph asset in your assets via Create > Shader Graph > UR... Read more

0
votes
In Progress

PBR Depth of field with TAA causes extreme jittering when DOF is enabled

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Jul 31, 2024

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Version/s: 6000.0.15f1, 7000.0.0a1

This jittering is caused by a bad calculation of the Circle Of Confusion when TAA is enabled (projection of the last frame CoC). Read more

0
votes
In Progress

PBR DoF doesn't support bokeh shape (blade count)

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Jul 31, 2024

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Version/s: 6000.0.15f1, 7000.0.0a1

The PBR depth of field is not consistent with the regular depth of field because the shape of the bokeh is different. Read more

0
votes
Active

When picking element with UI Toolkit Debugger, the picked button is pressed

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Jul 31, 2024

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Version/s: 6000.0.14f1, 7000.0.0a1

*Steps to reproduce:* # Open a Unity project # Open the UI Toolkit Debugger via Window > UI Toolkit > Debugger # Select 'Toolb... Read more

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