Search Issue Tracker
Active
Under Consideration for 1.10.X
Votes
0
Found in [Package]
1.10.0
Issue ID
ISXB-997
Regression
Yes
Performed actions cannot be undone when the Asset in the Input Actions Window is saved
Reproduction steps:
1. Open the attached “InputActionUndone.zip” project
2. Double click on the “Action.inputactions” from the Project Window
3. Duplicate the “New Action” Action a few times
4. Click the “Save Asset” button
5. Press CTRL+Z to undo the previous duplication
Expected result: The newly created Actions are undone
Actual result: The newly created Actions are not undone
Reproducible with: 1.8.0, 1.10.0 (2021.3.41f1, 2022.3.40f1, 6000.0.13f1)
Not reproducible with: 1.8.0-pre.2 (2021.3.41f1, 2022.3.40f1)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Reproduces with any performed action in the Input Actions Window
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment