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0
votes
Fixed

[LPPV] Low performance in Scene view on complex scene

Progressive Lightmapper

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Sep 09, 2017

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Version/s: 2017.2.0b10

Steps for reproduction:1) Download the project below2) Generate the lighting3) Ensure that gizmos are enabled for light probes and l... Read more

13
votes
Fixed

"Sub-emitters must be children of the system that spawns them" error is ...

Visual Effects - Legacy

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Sep 08, 2017

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Version/s: 2017.2, 2017.2.0b10

How to reproduce:1. Open "EmitterIssue" project and "test stage 1..." scene2. Enter playmode and pause it3. Observe "Sub-emitters mu... Read more

0
votes
Fixed

[.NET4.6] Crash in '_sigtramp > mono_handle_native_crash' calling Debug....

Mono

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Sep 08, 2017

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Version/s: 2017.2.0b8

Reproduction steps:1. Open the attached project with macOS machine.2. Make sure Scripting Runtime Version is set to .NET 4.6 in Play... Read more

0
votes
Fixed

Manifest.json is not tracked by VCS plug-in

Packman

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Sep 08, 2017

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Version/s: 2017.2.0b8

When using P4V as a source control, the Unity Editor integration doesn't pick up on changes made to the manifest.json file contained... Read more

0
votes
Fixed

[UI] Scale in Lightmap info box is not displayed correctly

Progressive Lightmapper

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Sep 08, 2017

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Version/s: 2017.2.0b10

In Mesh Renderer component, information box for Scale in Lightmap parameter, namely "Object's size in lightmap has reached max atlas... Read more

0
votes
Fixed

[SpeedTree] Double sided GI feature is missing in tree assets

Progressive Lightmapper

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Sep 08, 2017

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Version/s: 2017.2.0b10

Double sided GI feature is not implemented for SpeedTree shaders, thus backface tolerance issues can be easily observed when SpeedTr... Read more

0
votes
Won't Fix

[Trails] Issues when killing off or resurrecting particles with trails v...

Visual Effects - Legacy

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Sep 08, 2017

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Version/s: 2017.2.0b11

Repro steps:1. Open Scene1 from the attached project.2. Press Play and observe the particles and their trails in the scene view3. Se... Read more

1
votes
Duplicate

[UWP] UdpClient.Receive() throws an ArgumentException when API Compatibi...

IL2CPP

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Sep 08, 2017

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Version/s: 2017.2.0b10

Steps to reproduce: 1. Open attached project2. Open player settings, switch scripting backend to IL2CPP and API Compatibility to .NE... Read more

0
votes
Fixed

Missing Z coordinate in UnityCustomRenderTexture.cginc

Graphics - General

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Sep 08, 2017

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Version/s: 2017.1.0f3, 2017.2.0b9

In UnityCustomRenderTexture.cginc, notice that in line 210 TEXCOORD0 is float2, but should be float3 in order to work with 3D textur... Read more

0
votes
Fixed

Light Probes and Reflection Probes are ignored when using Graphics.DrawM...

Shaders

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Sep 08, 2017

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Version/s: 2017.2.0b10

How to reproduce:1. Open the attached "IndirectDrawTest" project and "Test" scene2. Open Game view window and notice that there are ... Read more

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