Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.2.0b11
Issue ID
949417
Regression
No
[Trails] Issues when killing off or resurrecting particles with trails via script
Repro steps:
1. Open Scene1 from the attached project.
2. Press Play and observe the particles and their trails in the scene view
3. Select the Particle System from the hierarchy, and in the attached Particle Handler script, toggle any one of the IsDead bools (except the #9 one).
4. Observe how along with the particle that was killed, the last particle's trail also disappears
5. Re-enable the disabled particle by toggling the bool back to false
6. Observe the re-enabled particle's trail connecting with the last particle's trail.
Expected result: only the affected particle's trail to disappear and for it to not reconnect with other trails when the same particle is re-enabled.
Notes:
- Not a regression, happens in 2017.1.0p5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment