Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b10
Issue ID
949449
Regression
No
[UI] Scale in Lightmap info box is not displayed correctly
In Mesh Renderer component, information box for Scale in Lightmap parameter, namely "Object's size in lightmap has reached max atlas size." does not show up until the user hovers the mouse on inspector. Information box needs to be painted when user clicks on the object and inspector should display it when it's loaded.
Steps for reproduction:
1) Download the project below `ScaleInLightmapUIBug.zip`
2) Open the scene `t1`
3) Build the lighting
4) Click on the plane
5) Observe that information box is initially not painted
6) Hover the mouse on the inspector
7) Notice that information box shows up when user hovers the mouse on Mesh Renderer component
Notes:
- If steps are not clear, please see GIF attached below
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment