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[Linux] Crash on NewInput::MouseCallbacks::IOCTL when "WarpCursorPositio...
Reproduction steps:1. Open the attached “CrashRepro” project2. Open the “MyEditorWindow” window (Test > Test)3. Press the “Button... Read more
Error is thrown if reference image is not present on Android and WebGL
Expected: If reference image doesn't exist, test still runs without the image and produces a new image. Actual: Error is thrown. '[E... Read more
NullReferenceException is thrown when clicking on the audio clip with Au...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/FootSteps” folder3. Click on any audio clip4. Observe ... Read more
IndexOutOfRangeException is thrown and an element returns to the wrong l...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/UIDocument.uxml file3. Select the “GfxTestContainer” e... Read more
StackOverflowException is thrown when ListView uses DynamicHeight and na...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “List” GameOb... Read more
Element name is deleted when pressing the "ESC" key to cancel the renami...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/UIDocument.uxml” file3. Select the “MyElement” element... Read more
GameObject Scale values do not match the Scale of its source GameObject ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select “Parent” Game... Read more
[Android] Player crashes when using IL2CPP Scripting Backend and accesin...
How to reproduce:1. Open the “IN_75766” project2. Open the “SampleScene”3. In the Build Settings change Build Target to Android and ... Read more
“Color and Depth buffer MSAA flags doesn't match, no rendering will occu...
How to reproduce:1. Open the “TextXRUnity6Beta“ project2. Open the “OutdoorScene“3. Move the mouse around the screen4. Observe the C... Read more
No particles are rendered when Renderer.material.SetColor method is used...
How to reproduce:1. Open the “Test VFX Graph Bug“ project2. Open the “VfxBug“ scene3. Enter the Play Mode4. Open the “TestVfx.vfx“ a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject