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[HandsDemoScene][Hand Interaction Profile] Right pinch moves left raycas...
See HandSelect.mp4 attached. Right hand pinch causes left hand's raycast beam to become offset from the hand model. The bug happens ... Read more
FocusNextInDirection not focusing when used on multiline TextFields
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play Mode4... Read more
Water Surface renders rectangular shape when the Camera is relatively cl...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “OutdoorScene” Scene3. Observe the Game View Expected result: ... Read more
Undoing the branch rotation resets only wireframe and not mesh when undo...
How to reproduce:1. Open the attached "SpeedTreeET"2. Open the "s" Scene3. In the Hierarchy, select the "Tree" GameObject4. In the I... Read more
Changing the path of an asset is not recognized as a change on some Buil...
Steps to reproduce:1. Download and open the attached project2. Make sure you are on the same platform as the assetbundle build targe... Read more
[Android] Performing hardware comparison using "SAMPLE_TEXTURE2D_SHADOW"...
How to reproduce:1. Open the “ReproProject“ project2. Open the “ShadowTest“ scene3. Build and Run for Android4. Wait for a few secon... Read more
Crash with multiple stack traces when importing corrupted asset
Reproduction steps:1. Open the attached “IN-89021.zip” project2. Observe the crash or continue3. Reimport “Pixel.asset”, located und... Read more
Input from the Gamepad is not received in Player when using the WebGL Pl...
How to reproduce:1. Open the "InputWebGL" project2. Select File → Build And Run3. In Player, move the left stick of the Gamepad4. Ob... Read more
Unity hangs on training_data_interactive/delta_poses/post_0004.abc when ...
How to reproduce:1. Open the attached "IN-87312" project2. Open the Package Manager and Import "Time Ghost: Character" into the proj... Read more
D3D12 MainLight Shadowmap clear incorrectly when using UWP
How to reproduce:1. Open the attached project "UWP shadow.zip"2. Build And Run the project for UWP3. Exit the Player4. Run the Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open