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Under Consideration for 6000.2.X, 6000.3.X
Votes
0
Found in
2021.3.46f1
2022.3.53f1
6000.0.28f1
6000.1.0a5
6000.2.0a1
6000.3.0a1
Issue ID
UUM-88906
Regression
No
Crash with multiple stack traces when importing corrupted asset
Reproduction steps:
1. Open the attached “IN-89021.zip” project
2. Observe the crash or continue
3. Reimport “Pixel.asset”, located under Assets/General/
4. Observe the crash
Reproducible in: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: MacOS 14.5 (M1), Windows 11
First few lines of stacktraces:
{noformat}0x00007FFF83EA33F9 (Unity) ContainerClear<std::map<DeprecatedFastPropertyNameSerialization,float,std::less<DeprecatedFastPropertyNameSerialization>,std::allocator<std::pair<DeprecatedFastPropertyNameSerialization const ,float> > > >
0x00007FFF83EBFE00 (Unity) UnityPropertySheet::Clear
0x00007FFF83E9A935 (Unity) Material::ResetWithShader
0x00007FFF8420063B (Unity) SerializedFile::ReadObject
0x00007FFF84200126 (Unity) SerializedFile::ReadObject{noformat}
{noformat}0x00007FFF1D7BC4F8 (Unity) BucketAllocator::Allocate
0x00007FFF1D7B2C08 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FFF1D7A42BD (Unity) MemoryManager::Allocate
0x00007FFF1D7AEC6E (Unity) malloc_internal
0x00007FFF1D202353 (Unity) core::vector<core::pair<int,int,0>,core::allocator<core::pair<int,int,0>,0> >::resize_buffer_nocheck{noformat}
Note: Sometimes, instead of crashing, the Asset Importing process is stuck and continues indefinitely
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