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[Android] The Player crashes when the project with com.google.android.pl...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Switch to Android ... Read more
[Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added o...
How to reproduce:1. Open the “IN_74879” project2. Open the “SampleScene”3. In the Build Settings make sure the Android Platform is s... Read more
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more
[CmdBuffers] Expose a way to write depth in CommandBuffer before deferre...
CommandBufferTest renders a mesh with the default material. In the frame debugger both the black (unlit) color and the depth values ... Read more
Prefabs don't store ligthtmap information correctly
This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more
Black Spots on Baked Lightmaps
Duplicate of http://issuetracker.unity3d.com/issues/gi-global-illumination-baked-intensity-slash-direction-uv-maps-overlapping-causi... Read more
Realtime shadows cast on terrain from directional light do not fade prop...
Reproduction steps:1. Open the attached project "DefferedShadowPopping"2. Open the scene "Main"3. Camera in the scene is set to defe... Read more
Can’t move a folder when using Perforce integration
When using Perforce version control integration, it fails to submit a changeset that moves a folder into another folder. Read more
[TriggerCollider] OnTriggerStay is not called for child objects
Steps to reproduce: 1. Open the attached project2. Open and play 'trigger' scene3. Open the scene view and move the 'Parent' game ob... Read more
GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...
To reproduce:1. Open the attached project.2. Open the DictionaryTests.unity scene.3. Press Play in the Editor.4. Observe the console... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS