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Enabling Animator causes animation to finish immediately
To reproduce:1. Open attached project2. Play Scene3. Wait 10 seconds4. Click enable5. Notice that the animation finishes immediately Read more
[iOS] Static Batched meshes have increased in size
How to reproduce1. Open the attached Project "StaticBatchTest.zip"2. Build the Scene "CarScene" for iOS3. Open Instruments and selec... Read more
[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene2. Drag the VCam object into the pro... Read more
[Quest] Crash on Subsystem::InitializePlugin when initializing VR in Pla...
Reproduction steps:1. Open the attached project "ReproProj"2. Connect the Quest device with Oculus Link and Enter the Play Mode3. Cl... Read more
[VFX Graph] Error i->previewArtifactID == found->second.previewArtifactI...
How to reproduce:0. Note: Reproduced using URP, reproduces only when creating and saving SG for the first time1. Create VFX Graph2. ... Read more
Entities with Terrain Tools Package throw conflict in the stable type ha...
How to reproduce:1. Open the attached project named "Case_1292459"2. Observe the Console window upon launch Expected result: The pac... Read more
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce:1. Open attached project2. Open TestHinges3. Press play4. Click Copy Source15. Click Copy Source26. Click Copy Orientat... Read more
[Usability] Context name is difficult to read in Inspector when Editor t...
Steps to reproduce:1. Create a new project2. Change Editor Theme to Light (Edit > Preferences… > General)3. Install Visual Eff... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more
Memory usage increases while switching application to background and bac...
To reproduce:1. Open attached project2. Build and run to Android device with the development build3. From project folder copy OBB fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open