Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
5.1.1p4
Issue ID
712007
Regression
No
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce:
1. Open attached project
2. Open TestHinges
3. Press play
4. Click Copy Source1
5. Click Copy Source2
6. Click Copy Orientation & Pos for both copies
7. Click Pause / Unpause
8. Click toggle physics on the left notice the correct behaviour
9. Click toggle physics on the right notice the incorrect behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Saving moves Toggle Button Group buttons to the wrong place in hierarchy
- [iOS] Visual artifacts are visible when the camera's feed is rendered to a texture
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
- Sprite Renderer image is changed when Mask Interaction is turned by C# script
- URP Player remains in Windows Background processes when the application is closed
Add comment