Search Issue Tracker
Fixed in 5.3.0
Votes
1
Found in
5.1.1p4
Issue ID
712007
Regression
No
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce:
1. Open attached project
2. Open TestHinges
3. Press play
4. Click Copy Source1
5. Click Copy Source2
6. Click Copy Orientation & Pos for both copies
7. Click Pause / Unpause
8. Click toggle physics on the left notice the correct behaviour
9. Click toggle physics on the right notice the incorrect behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment