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0
votes
Won't Fix

[Webplayer] badly named editor option

Webplayer

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Jul 01, 2015

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Version/s: 5.1.1p1

-e: the "Offline Deployment" gives people the impression that such a build would run offline while it only stops using the online ve... Read more

0
votes
Fixed

[HDRP][Cross-Pipeline] HDRP Wizard does not show up when completely empt...

Package: Scriptable Render Pipeline HD

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Jul 02, 2021

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Version/s: 12.0

Steps to reproduce:1. Create new project2. Add HDRP package from package manager3. Notice that HDRP Wizard does not pop up when pack... Read more

0
votes
Fixed

[iOS] Screen.orientation is inverted after changing screen orientations ...

Mobile

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Aug 30, 2018

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Version/s: 2018.2.6f1

Reproduction steps:1. Open the attached project.2. Build it on an iOS device.3. Hold it in LandscapeLeft position.4. Tilt the device... Read more

0
votes
Won't Fix

UnityException is thrown when the affected code has no "isPlaying" method

Scripting

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Sep 06, 2022

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Version/s: 2020.3.40f1, 2021.3.10f1, 2022.1.16f1, 2022.2.0b7, 2023.1.0a10

How to reproduce:1. Open the attached “IN-13813” project2. Open the “Home” Scene Expected result: No errors are thrownActual result:... Read more

0
votes
Fixed

[2D] ArgumentOutOfRangeException thrown continuously on Reverting the Ed...

Package: 2D Animation

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Feb 18, 2020

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Version/s: 4.1.1, 4.1.0, 3.0.8

On Reverting the Edges from Skinning Editor causes the editor to throws ArgumentOutOfRangeException continuously, refer the attached... Read more

0
votes
Fixed

[Plugin] Native Plugins using .bundle files are not recognised by the Ed...

Asset Import

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Mar 12, 2016

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Version/s: 5.4.0b9

Steps to reproduce: 1. Open attached project2. Go to Plugins/iOS/64 Bit Plugins directory3. Click on the .bundle plugin file4. Notic... Read more

0
votes
Fixed

[.NET4.6] Texture cannot be painted on terrain

Terrain

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May 04, 2017

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Version/s: 2017.1.0b3

Steps to repro: 1. Open attached project and 't1' scene;2. Select Terrain gameobject in the Hierarchy;3. In Terrain Inspector go to ... Read more

0
votes
Won't Fix

Post Processing Stack Effect does not work in build when using Beautify ...

Package: PostProcessing

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Apr 16, 2019

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Version/s: 2.1.6

How to reproduce:1. Open the attached 'Beautify_2019.1.0f2.zip' project2. Run the build3. Compare Editor Game and Build views Expect... Read more

0
votes
By Design

[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...

Networking

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Jul 02, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more

2
votes
Fixed

[UWP] set_selection throws ArgumentOutOfRangeException

Universal Windows Platform

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Jun 25, 2021

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Version/s: 2019.4, 2020.3, 2020.3.12f1, 2021.2, 2022.1

How to reproduce:1. Open the attached "Keyboard.zip" project2. Build to UWP3. Open the solution in Visual Studio -> Deploy it to ... Read more

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