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Unity crashed when capturing an input feedback and took off and put on t...
Steps to reproduce:1. Open the attached project2. Open the Assets/Scenes/MainScene.unity scene3. Play the scene (when Mixed Reality ... Read more
Lightmap static prefabs painted as trees don't cast shadow on terrain
Lightmap baking for terrain trees: non-speedtree objects will not cast shadows unless they are part of a LOD group. Steps for reprod... Read more
[WSA] Reference rewriter fails to process System.Type inequality operator
Steps to reproduce:1. Open the attached project(ReferenceRewriter.zip)2. Open the Assets/Scenes/Scene1.unity scene3. Switch platform... Read more
Cannot assign icons to sub-asset MonoScripts inside an assembly
Steps to reproduce:1.Open attached ‘Icons.zip’ Unity project2.Expand ‘Assembly.dll’ in Project view3.Select a sub-asset script of ‘A... Read more
[macOS] Unity project does not launch after saving a scene on High Sierra
Tested on APFS partition on macOS 10.13. Steps:1. Create new project2. Save the project and exit Unity3. Open the project4. Save sce... Read more
Tab between input fields doesn't allow to edit text
How to reproduce:1. Create new project file2. Create any GameObject in Hierarchy Window3. Select new created GameObject and Try to s... Read more
[UWP] Player crashes on launch when using Dictionary with custom Compare...
Steps to reproduce: 1. Open attached project "954265.zip"2. Build 'main' scene for UWP with IL2CPP scripting backend3. Open VS solut... Read more
Using Collab, pressing "restore" and then immediately going into Play Mo...
What was expected?:That once play mode has been activated, collab actions cannot be invoked or have no effect, including restore, un... Read more
Native Plugin Crashes in x64 Standalone Build
To reproduce:1. Open repro project2. Play 'test' scene in editor (works properly)3. Build and run scene for Windows x86 (works prope... Read more
[Animation] PlayableGraph.Evaluate(float delta) causes events to be fire...
How to reproduce:1. Open attached "AnimatorIssue" project and "Main" scene2. Observe the AnimatorTest.cs and see that animator.playa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open