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0
votes
Fixed

[MacOS] Editor crashes when changing Mesh in Skinned Mesh Renderer

Graphics - General

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Mar 23, 2020

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Version/s: 2019.3, 2019.3.7f1, 2020.2

Reproduction steps:1. Open user's attached project2. Select Monster in Hierarchy3. In Inspector Mesh Type should be "Crash"4. Enter ... Read more

0
votes
Fixed

Project Settings reverts to old settings when trying to overwrite Preset

Asset - Importers

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Oct 13, 2020

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Version/s: 2018.4, 2019.3.7f1, 2021.1

Reproduction steps:1. Create an empty project2. Go to Project Settings -> Choose any area with Presets (for example Input Manager... Read more

0
votes
By Design

[Terrain] Paint holes on Terrain is not mirrored when a new terrain is c...

Terrain

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Sep 23, 2019

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Version/s: 2019.3.0a2, 2020.1.0a1, 2020.1.0a5

Paint holes on Terrain is not mirrored when a new terrain is created. Refer the attached video Steps to reproduce:1) Create a new pr... Read more

0
votes
Fixed

[Scene View] Camera preview windows size does not refresh on changing th...

Scene/Game View

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Aug 22, 2019

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Version/s: 2019.3.0a8, 2019.3.0b1

Camera preview window does not refresh on changing the aspect ratio. Steps to repro:1. Create a new project.2. Select the Camera in ... Read more

0
votes
Fixed

[IMGUI] Inspector doesn't reflect the information of selected GameObject...

IMGUI

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Sep 23, 2019

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Version/s: 2019.2.0a1, 2019.3.0b4

Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite Steps to reproduce: 1... Read more

1
votes
By Design

[Linux] Editor is always on top for dragging, even if popup window is cr...

Linux

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Jun 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

To reproduce:1) Create a new project2) Open Build Settings and click Build (so that a prompt for a location to build in would open)3... Read more

0
votes
Duplicate

Silent crash on assertion when debugging a generic delegate with an alia...

CodeEditors

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Apr 15, 2020

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Version/s: 2017.4, 2019.3.9f1, 2020.2

Reproduction steps:1. Open the attached project "case_1238212"2. Load the "SampleScene"3. Open the "Test.cs" script using Visual Stu... Read more

0
votes
Fixed

Interaction is broken when EditorGUI.indentLevel is set to 1 or higher a...

IMGUI

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Jul 13, 2020

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Version/s: 2019.3.7f1, 2019.4, 2020.2

How to reproduce:1. Open user's attached "tooling-test.zip" project2. Go to Test -> Windows Testing3. Click the dropdown arrow in... Read more

3
votes
Won't Fix

Crash in LightmapSettings::GetLightingDataAsset() after assertion failur...

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.4, 2019.3, 2019.3.0f3

Crash in LightmapSettings::GetLightingDataAsset() after assertion failure 'settings != null' In the attached project, when the user ... Read more

0
votes
Fixed

Component Header Settings button is different from the Inspector Compone...

IMGUI

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Oct 10, 2019

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Version/s: 2019.3.0a3, 2020.1.0a1, 2020.1.0a8

Repro steps:1. Open user attached project "EditorWindow_Header"2. In the top menu, press Test > Test Window3. In the Hierarchy, s... Read more

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