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ArticulationBody crashes when instantiating an object from the scene and...
Reproduction steps: 1. Open the user's attached project and Scenes/John scene 2. In the Hierarchy window, select BadRope 3. In the I... Read more
[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce: 1. Open project "UIParticlesBug.zip" 2. Go to the Build Settings and build for the iOS 3. Deploy the app to the de... Read more
Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...
Reproduction steps: 1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip" 2. Enter the Play mode 3. Observe the Game Vie... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
MaterialPropertyBlock arrays are limited to 1023 elements
MaterialPropertyBlock arrays are limited to 1023 elements. This makes instances rendering less efficient. STR: 1. Make a new Unity ... Read more
On Mac preprocessed Lit.shader file stops mid-line when file size is nea...
How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more
Player icon is missing from the title bar when the Player is started in ...
Reproduction steps: 1. Open the project attached by the user 2. Build the project (File > Build Settings > Build) 3. Open the built ... Read more
.hlsl file doesn't get included when using #pragma once
How to reproduce: 1. Open the attached '1322879.zip' project 2. Observe the Console Expected result: There are no visible errors pr... Read more
Font.HasCharacter returns true when font does not contain a glyph
Reproduction steps: 1. Download and open the attached "FontTest.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. In the... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects