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0
votes
By Design

ArticulationBody crashes when instantiating an object from the scene and...

Physics

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Mar 17, 2021

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Version/s: 2020.2.7f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project and Scenes/John scene 2. In the Hierarchy window, select BadRope 3. In the I... Read more

0
votes
By Design

[Particles] [iOS] Particle System with a custom shader is jittering on s...

Metal

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Feb 01, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2, 2022.2.0a4

How to reproduce: 1. Open project "UIParticlesBug.zip" 2. Go to the Build Settings and build for the iOS 3. Deploy the app to the de... Read more

0
votes
Fixed

Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...

AI Navigation

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Sep 08, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip" 2. Enter the Play mode 3. Observe the Game Vie... Read more

0
votes
Fixed

[AssetDB] Strange import dependencies between textures, FBX files, and T...

Asset - Importers

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Nov 15, 2021

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Version/s: 2021.2.2f1

When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more

0
votes
Fixed

MaterialPropertyBlock arrays are limited to 1023 elements

Shader System

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Aug 16, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2022.1

MaterialPropertyBlock arrays are limited to 1023 elements. This makes instances rendering less efficient. STR: 1. Make a new Unity ... Read more

0
votes
Fixed

On Mac preprocessed Lit.shader file stops mid-line when file size is nea...

Shader System

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Aug 12, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a3

How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more

0
votes
Fixed

Player icon is missing from the title bar when the Player is started in ...

Windows

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Aug 27, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the project attached by the user 2. Build the project (File > Build Settings > Build) 3. Open the built ... Read more

0
votes
Fixed

.hlsl file doesn't get included when using #pragma once

Shader System

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Mar 19, 2021

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Version/s: 2020.2, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce: 1. Open the attached '1322879.zip' project 2. Observe the Console Expected result: There are no visible errors pr... Read more

1
votes
Postponed

Font.HasCharacter returns true when font does not contain a glyph

Unity Test Runner

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Jan 28, 2022

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

Reproduction steps: 1. Download and open the attached "FontTest.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. In the... Read more

0
votes
Fixed

Unnecessary cast to float when calling Mathf.Abs

Scripting

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Oct 14, 2021

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Version/s: 2019.4, 2020.3, 2021.1.23f1, 2021.2, 2022.1

The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more

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